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BCA with Specialization in Gaming and AR/VR

Duration

3 Years

Eligibility Criteria

Candidate should complete 10+2 from a recognized board

The BCA program with a specialization in Gaming and AR/VR merges computer science fundamentals with gaming, AR, and VR technologies over three years.
Electrical and Electronics Engineering

Students gain skills in programming, database management, and networking essential for game development and immersive tech. The specialization covers game design, 3D modelling, virtual environments, and AR applications using industry tools like Unity3D and Unreal Engine. The curriculum includes courses on game development, AR/VR tech, interactive design, and digital animation, with hands-on projects and internships. Graduates qualify for roles like game developers, AR/VR designers, and simulation engineers, ready for advanced studies in gaming and immersive experiences

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Curriculum

  • Programming Paradigms using 'C'

  • Essential Concepts of Computer

  • Emerging Trends in IT

  • Digital Marketing

  • Design Thinking for Innovation

  • Programming Paradigms using 'C' Lab

  • Data Processing with Spreadsheet

  • Desktop Publishing-I

  • Logic Building using scratch and Foundation of Professional Development

  • Data Structure and Algorithms

  • Python for Beginners

  • System Software and Organization

  • Open Elective-I

  • Environment Studies

  • Data Structure and Algorithms Lab

  • Python for Beginners Lab

  • Desktop Publishing-II

  • Concept of OOPS and Reasoning Concepts

  • Foundations of Java Development

  • Database and Distributed System

  • Artificial Intelligence

  • C# Programming for Game Development

  • Introduction to Game Development

  • Comprehensive Wellbeing and Yoga

  • Foundations of Java Development Lab

  • C# Programming for Game Development Lab

  • Manual and Accessibility Testing and Analytical Skills and Professional Communication

  • *Summer Internship

  • 2D Game Design and Development

  • Game Mechanics and Dynamics

  • Open Elective

  • Introduction to AR/VR Technologies
  • NoSQL Database Design

  • 2D Game Design and Development Lab

  • UNITY LAB-I

  • Automation Testing Tools and Project Building and Career Preparation

  • Summer Internship Evaluation

  • 3D Game Design and Development

  • Game Architecture

  • Introduction to Cloud Computing

  • Mobile Application Development

  • Open Elective-II

  • 3D Game Design and Development Lab

  • UNITY LAB-II

  • Minor Project

  • *Summer Internship

  • Game Testing and Analysis

  • 3D Game Engine

  • Software Testing and Quality Assurance

  • Emerging Trends in Networks

  • Open Elective-III

  • Game Testing and Analysis Lab

  • Major Project

  • Summer Internship Evaluation

  • Research Paper Publishing (DOI Needed)

Career Path
  • AR/VR Developer
  • Game Developer
  • 3D Modeler/Animator
  • UI/UX Designer for AR/VR
  • Simulation Engineer
  • AR/VR Content Creator
  • Technical Artist
  • Mixed Reality Specialist
  • AR/VR Consultant
  • Product Manager for AR/VR
  • Researcher in AR/VR
  • Entrepreneur
Career Prospects
The unique selling points (USPs) of a Bachelor of Computer Applications (BCA) programme with a specialization in Gaming and Augmented Reality/Virtual Reality (AR/VR) highlight its distinctive features and advantages:
  • Focused Curriculum

  • Hands-on Learning

  • Industry-Relevant Skills

  • Faculty Expertise

  • Internship and Industry Collaborations.

  • State-of-the-Art Facilities

  • Innovation and Entrepreneurship

  • Career Placement Support.

  • Global Perspective

  • Community and Alumni

PROGRAM OUTCOMES (POS)
  • PO1

    Computational Knowledge- Apply mathematics, sciences and computing fundamental and domain concepts to find out the solution of defined problems and requirements.

  • PO2

    Problem Analysis- Use fundamental principle of Mathematics, Sciences and Computing to identify, formulate research literature for solving complex problems, reaching appropriate solutions.

  • PO3

    Design / Development of Solutions- Understand to design, analyze and develop solutions and evaluate system components or processes to meet specific need for national and regional public health, societal, cultural, and environmental systems.

  • PO4

    Conduct Investigations of Complex Computing Problems- Use expertise research-based knowledge and methods including skills for analysis and development of information to reach valid conclusions.

  • PO5

    Modern Tool Usage- Adapt, apply appropriate modern computing tools and techniques to solve computing activities keeping in view the limitations.

  • PO6

    Professional Ethics- Exhibiting ethics for regulations, responsibilities and norms in professional computing practices.

  • PO7

    Life-long Learning- Enlighten knowledge to enhance understanding and building research, strategies in independent learning for continual development as computing professional.

  • PO8

    Project management and finance- Establishing strategies in developing and implementing ideas in multidisciplinary environments using computing and management skills as a member or leader in a team.

  • PO9

    Communication Efficacy- Contribute to progressive community and society in comprehending computing activities by writing effective reports, designing documentation, making effective presentation, and understand instructions.

  • PO10

    Societal and Environmental Concern- Apply mathematics, science and computing knowledge to access and solve issues relating to health, safety, societal, environmental, legal, and cultural issues within local, regional and global context.

  • PO11

    Individual and Team Work- Gain Confidence for self and continuous learning to improve knowledge and competence as a member or leader of a team.

  • PO12

    Innovation and Entrepreneurship Learn to design innovative solutions for solving real life business problems and addressing business development issues with a passion for quality competency and holistic approach.

Program Specific Objectives PSOs
  • PSO1

    Students will have a strong foundation in the principles of game design and development, including game mechanics, storyboarding, level design, and character development.

  • PSO2

    Students will be proficient in using industry-standard game development engines and tools such as Unity for creating 2D and 3D games.

Program Educational Objectives PEOS
  • PEO1

    Students will have a strong foundation in computer applications, enabling them to analyze, design, and develop innovative software solutions to address complex problems in various domains.

  • PEO2

    Students will possess advanced technical knowledge and skills in areas such as programming, algorithms, data structures, database management, software engineering, and network management, allowing them to contribute effectively in professional roles related to computer applications.

  • PEO3

    Students will demonstrate critical thinking, problem-solving abilities, and effective communication skills, enabling them to work collaboratively in multidisciplinary teams and adapt to the evolving demands of the IT industry

Value Added Programs (VAPs)
S. No Name of VAP
  • I
  • II
  • III
  • Design Thinking for Innovation
  • Environmental Studies
  • Comprehensive Wellbeing and Yoga
Admissions 2024
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